Skip to content

Create GUI

Component Types

Shuffle: Click to cycle the options. The option currently selected is in the name of the item currently in the slot.

Link: Click on the item to open the selection menu. Make your selection by clicking any one of the options in the selection menu. The currently selected option will be shown in the name of the item in the main GUI.

Text: Click on the item to open an anvil GUI. Type your choice into the renaming box and click the green concrete in the result slot to submit.

GUI

GUI

Options

These are listed in order of being shown

World Like Selector

Type: Link

Sets the default behaviour of the dimension, based off an existing world.

World Identifier

Type: Text (Identifier)

Sets the Identifier of the dimension. Must be in the format of namespace:value

Difficulty Selector

Type: Shuffle

Sets the difficulty to be used in the world.

Seed

Type: Text (long)

Sets the seed of the chunk generator used in the dimension. Must be a numerical value (cannot contain letters)

Generator Type

Type: Shuffle

Sets the type of chunk generator used in the world.

Types

Noise: Standard chunk generator

Flat: Generates a flat world

Void: Generates a world with no terrain

Biome Source

Type: Link

Sets the biome source of the world. You can select the biome source of any of the existing worlds to be used

Fixed Biome Source

If you want your world to be a single biome, you can select the oak sign in the biome source menu. Enter the identifier of the biome you want to set the biome source.

Generator Settings

Type: Shuffle

Sets the shape of the terrain made by the generator.

Options

Overworld: Standard overworld terrain

Amplified: Amplified overworld terrain

Large Biomes: Large biomes overworld terrain

Nether: Nether terrain

End: End terrain

Caves: A world composed entirely of caves

Islands: A world composed of floating islands

Create

When finished, click the lime concrete to create your world.